

It's basically trial and error of what settings can be on and off, it's no different to changing your GPU and needing to adjust settings to counter the drop or rise in power.Ĭyberpunk 2077 no doubt looks better than GTA VI will, with ray tracing over drive especially. The only devs who ever complained about the S where on the Sony payroll because it has been confirmed from multiple first party and third party sources that the Xbox Series consoles are much easier to develop for thanks to great tools Xbox has spent a long time perfecting and that the Series S is not an issue as it's as simple as turning down some settings and setting resolution thanks to smart delivery that does all the heavy lifting for the devs. GTA is a series that is known for pushing the boundaries of consoles but no the Series S will not hold anything back. So ya I saw a journalist report on this "issue" and found the entire article to be so brain dead I decided to come here and drop some facts of my own. It's hard to not include Steam and Epic and The GOG stores day 1 they are a HUGE Market. Last release if the Early adopters recall The server side of GTA had alot of issuesĪnd that would be the largest road block for a multiple platform release. The only reason Rockstar would release different platforms at different times is the server issue. I included the Nintendo switch in that but I don't see the switch getting the game right away but I could be wrong. We have seen a huge adaptation of PC and a lot of gamers own all 4 ecosystems. There are more people on PC now than ever. The gaming eco system is alot different now that it was last GTA release. It will just have it's graphics a step down.įor that matter releasing the PC version at the same time as the Xbox and PS5 is highly likely. Modern consoles are Just All in one like a lap top. No because as Xbox runs the windows Kernel the series S can just have the resolutions lowered.
